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Code Blog

Submitted by: etlgfx
Posted:
Subdivided Sphere with Displacement applied

This section of the blog will be used as an outlet for my nerdy programming geek side. I have several pet nerd projects going on. One of which is showcased in the image you see here.

The geometric mesh you see here was obtained by subdividing a tetrahedron into increasingly smaller parts, and offsetting the resulting vertices on their normal vectors to create a sphere. A mathematical displacement function was then applied to create the ripple effect.

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